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DRILLER FIELD ID

GROUND LIBRARY

Match Cuttings and rig feel to what you’d write on a Lithologic Log — material, color, hardness, and water notes. 72 common Overburden and Bedrock liths with FGDC Pattern map fills. Hover any dotted term for the definition; click through to Terminology. Tags filter the list; search hits name, feel, and log lines.

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HOW CREWS LOG IT

Overburden / Unconsolidated: sticky, floury, or gritty soils and loose sediment.
Bedrock / Consolidated: hard rock — note weathered, creviced, or fractured.
Also note: first water, dampness, Lost Circulation, color, and sulfur or gas odor.

CHECK THE MAP
NRCS Web Soil SurveyUSGS Cooperative National Geologic MapUSGS National Geologic Map Database

Overburden

Unconsolidated cover — topsoil, clay, silt, sand, gravel, cobbles, and till above bedrock.

Alluvium

OverburdenFGDC 607

River-laid mix — sand, silt, gravel layered by floods.

On the log: Alluvium — layered river deposit; note grain size and water.

On the rig: Layers change fast. Log each sand/gravel/silt switch and first water.

LOOKALIKES

vs Sand · card — Alluvium is a deposit type; sand is the grain-size feel within it.

vs Gravel · card — Alluvium often includes gravel lenses — log each layer.

vs Fill · card — Natural river layering vs dumped fill.

Boulders

OverburdenFGDC 603

House-sized to basketball stones — stops the bit or needs blasting/casing strategy.

On the log: Boulders — note size, depth, and matrix.

On the rig: Expect refusal, stuck steel, or special tooling. Log size and depth of boulder zones.

LOOKALIKES

vs Cobbles · card — Cobbles are smaller than boulders; boulders are the ones that stop the string.

vs Glacial Till · card — Till mixes fines with stones; boulder beds are dominated by huge rocks.

vs Fill · card — Natural boulder lag vs dumped fill rubble — look for construction debris.

Clay

OverburdenFGDC 620

Sticky when wet; makes a ribbon. Smooth — not gritty. Log color (brown, red, gray, blue clay).

On the log: Clay — sticky/plastic; note color (e.g. brown, gray, blue clay) and wet vs dry.

On the rig: Sticky, slow digging when wet. Can swell and pinch the hole. Note dampness changes and any sulfur odor.

LOOKALIKES

vs Silt · card — Clay makes a longer ribbon and feels sticky; silt is floury and barely holds.

vs Glacial Till · card — Till has mixed stones and grit; clay is smooth fines without cobbles.

Clayey Sand

OverburdenFGDC 607

Mostly sand that holds a weak ribbon from clay binders.

On the log: Clayey sand — sand with clay binder; note water.

On the rig: Can stand better than clean sand; still caves when saturated.

LOOKALIKES

vs Sand · card — Clayey sand holds a weak smear; clean sand will not.

vs Sandy Clay · card — Clayey sand is sand-first; sandy clay is clay-first sticky.

vs Loam · card — Clayey sand is sandier and less balanced than loam.

Cobbles

OverburdenFGDC 602

Fist-sized and larger stones (~2.5–10 in / 64–256 mm) in a sand or fines matrix.

On the log: Cobbles — coarse; note matrix and water.

On the rig: Punishes bits and trenchers. High mud loss possible in open frameworks.

LOOKALIKES

vs Gravel · card — Cobbles are fist-sized and up; gravel is mostly pebble-sized.

vs Glacial Till · card — Clean cobble beds are sorted coarse; till mixes fines with stones.

Colluvium

OverburdenFGDC 602

Hillslope rubble — mixed, angular, poorly sorted.

On the log: Colluvium — slope debris; note angular stones and matrix.

On the rig: Variable digging; angular rock can punish bits. Log slope context.

LOOKALIKES

vs Glacial Till · card — Colluvium is slope debris; till is ice-laid unsorted mix.

vs Fill · card — Colluvium is natural slope waste; fill is man-placed.

vs Alluvium · card — Colluvium is angular/chaotic; alluvium is water-sorted.

Dune Sand

OverburdenFGDC 607

Wind-blown sand — well sorted, runs when dry.

On the log: Dune sand — well sorted; note running and water.

On the rig: Caves and runs without mud or casing. Log dampness.

LOOKALIKES

vs Sand · card — Dune sand is well-sorted wind-blown; other sands may be dirtier.

vs Loess · card — Dune sand is grit; loess is floury silt.

Fill

OverburdenFGDC 102

Mixed dumped ground — debris, brick, ash, or layered foreign material.

On the log: Fill — mixed / dumped; note debris, color changes, and soft zones.

On the rig: Unpredictable — voids, debris, and soft spots. Log anything unusual for the as-built.

LOOKALIKES

vs Topsoil · card — Fill looks dumped / mixed; topsoil is a natural dark A-horizon.

vs Glacial Till · card — Till is natural unsorted ice mix; fill has man-made debris or odd layering.

Glacial Outwash

OverburdenFGDC 601

Meltwater-sorted sand and gravel — cleaner than till.

On the log: Outwash — sorted glacial sand/gravel; note water.

On the rig: Often high water and mud loss in open gravel. Log water depth.

LOOKALIKES

vs Glacial Till · card — Outwash is sorted sand/gravel; till is dirty unsorted.

vs Gravel · card — Outwash is the glacial setting for many gravel packs.

vs Sand · card — Outwash sands are meltwater-laid — log sorting and water.

Glacial Till

OverburdenFGDC 681

Dirty mix — clay to cobbles, unsorted, not layered. Classic overburden on Midwest loops.

On the log: Till — unsorted clay-to-cobble mix; note matrix color and stones.

On the rig: Diggability swings with moisture and stone content; cobbles punish equipment. Note water lenses in sand/gravel within till.

LOOKALIKES

vs Clay · card — Till looks “dirty” with stones in fines; clay is smooth without cobbles.

vs Gravel · card — Till mixes fines with stones; gravel is mostly coarse with little clay matrix.

Gravel

OverburdenFGDC 601

Mostly coarser than ~0.08 in (2 mm); sand or fines in the gaps. Log pebbles vs cobbles.

On the log: Gravel — coarse; pebble/cobble; note matrix (sand/clay) and water.

On the rig: Hard on trenchers and bits; high water / mud losses are common in open gravel. Log water-bearing intervals.

LOOKALIKES

vs Sand · card — Gravel is pebble-sized and up; sand is finer grit without pebbles.

vs Glacial Till · card — Clean gravel is mostly coarse; till is a dirty unsorted clay-to-boulder mix.

Gravelly Sand

OverburdenFGDC 601

Sand with scattered pebbles — grit plus stones.

On the log: Gravelly sand — sand with pebbles; note water.

On the rig: Caves; pebbles punish drag bits. Log water losses.

LOOKALIKES

vs Sand · card — Gravelly sand has pebbles; clean sand does not.

vs Gravel · card — Gravelly sand is sand-first; gravel is pebble-first.

vs Glacial Outwash · card — Often the feel inside glacial outwash packs.

Hardpan / Caliche

OverburdenFGDC 623

Cemented soil layer — bit slows; white carbonate streaks common in caliche.

On the log: Hardpan / caliche — cemented soil; note depth and thickness.

On the rig: Sudden hard interval in otherwise soft ground. Log depth and thickness.

LOOKALIKES

vs Limestone · card — Hardpan is a cemented soil layer; limestone is true bedrock carbonate.

vs Sandstone · card — Hardpan sits in the soil profile; sandstone is bedded sedimentary rock.

Lacustrine Clay / Silt

OverburdenFGDC 620

Old lake-bed fines — soft, sticky, often layered (varves).

On the log: Lacustrine clay/silt — lake fines; note layering and water.

On the rig: Sticky slow digging when wet; can squeeze the hole.

LOOKALIKES

vs Clay · card — Lacustrine is the lake setting; clay is the feel.

vs Silt · card — Same — log lacustrine when the deposit context is clear.

vs Glacial Till · card — Lake fines are sorted; till is unsorted.

Loam

OverburdenFGDC 101

Short ribbon; a little grit and a little stick — balanced overburden texture.

On the log: Loam — short ribbon; mixed grit/stick; note color and horizon depth.

On the rig: Generally cooperative for trenching when moisture is right. Log color and topsoil thickness.

LOOKALIKES

vs Clay · card — Loam ribbons short and has some grit; clay is stickier and smoother.

vs Silt · card — Loam has a bit of grit and stick; silt is almost all flour feel.

vs Sand · card — Loam holds a short ribbon; sand will not ribbon at all.

Loess

OverburdenFGDC 684

Wind-blown silt blanket — flour feel, often stands in vertical cuts.

On the log: Loess — wind-blown silt; note color, thickness, and dampness.

On the rig: Usually easy when dry; can pipe or cave when saturated. Common Midwest cover.

LOOKALIKES

vs Silt · card — Loess is a thick wind-blown unit; silt is the grain-size feel in any deposit.

vs Clay · card — Loess is floury silt; clay is sticky and ribbons longer.

Muck

OverburdenFGDC 624

Black organic mud — soft, wet, smelly when stirred.

On the log: Muck — soft organic mud; note water and odor.

On the rig: Soft, collapses easily. Note odor and water.

LOOKALIKES

vs Peat / Organic · card — Muck is fine organic mud; peat is fibrous sponge.

vs Clay · card — Muck is organic-rich; clay is mineral sticky fines.

Peat / Organic

OverburdenFGDC 624

Spongy, dark, lightweight when dry; often smells organic.

On the log: Peat / organic — spongy; note thickness, water, and odor.

On the rig: Soft, squeezable; can collapse. Note odor and thickness.

LOOKALIKES

vs Topsoil · card — Peat is thick organic sponge; topsoil is thinner mineral soil with organics.

vs Clay · card — Peat is lightweight and fibrous; clay is heavy and sticky mineral fines.

Residual Soil

OverburdenFGDC 101

Soil weathered in place from bedrock — profiles over parent rock.

On the log: Residual soil — weathered in place; note depth to rock.

On the rig: Usually cooperative until fresh rock. Log depth to rock.

LOOKALIKES

vs Saprolite / Residuum · card — Residual soil is the soil profile; saprolite is rotten rock with fabric.

vs Topsoil · card — Topsoil is the dark A-horizon; residual soil is the whole weathered profile.

vs Clay · card — Many residual soils are clay-rich — log the feel and parent rock.

Sand

OverburdenFGDC 607

Visible grains; gritty; will not ribbon. Log fine / medium / coarse.

On the log: Sand — gritty; fine/medium/coarse; note color and wet vs dry / running.

On the rig: Trenches cave; vertical holes may need thick mud or temporary casing. Running sand and first-water zones are worth logging.

LOOKALIKES

vs Gravel · card — Sand is grit you can mostly pinch; gravel is pebble-sized and larger.

vs Sandstone · card — Sand is loose grains; sandstone is cemented chips or a solid piece.

Sandy Clay

OverburdenFGDC 620

Sticky clay with obvious sand grit — ribbons with grit.

On the log: Sandy clay — sticky with grit; note color.

On the rig: Sticky digging with grit wear. Log color and moisture.

LOOKALIKES

vs Clay · card — Sandy clay has grit; pure clay is smooth.

vs Clayey Sand · card — Sandy clay ribbons; clayey sand barely holds and feels sandier.

vs Loam · card — Sandy clay is stickier than loam.

Saprolite / Residuum

OverburdenFGDC 703

Rotten rock — still shows rock structure but digs like dense soil.

On the log: Saprolite / residuum — weathered rock; note depth to fresh bedrock.

On the rig: Often easy relative to fresh rock, then abrupt hard drilling at fresh bedrock. Log the transition.

LOOKALIKES

vs Clay · card — Saprolite retains rock structure/ghosts; clay is structureless sticky fines.

vs Granite · card — Saprolite digs soft; fresh granite is hard crystalline chips.

vs Schist · card — Saprolite is rotten and soft; schist is hard flaky rock.

Silt

OverburdenFGDC 616

Flour feel; weak ribbon; slight grit on the teeth. Fine grain size on the log.

On the log: Silt — flour feel; fine; note color and moisture (damp / saturated).

On the rig: Easy when dry; can run or pipe when saturated. Log first water and dampness.

LOOKALIKES

vs Clay · card — Silt barely ribbons and feels floury; clay is sticky and ribbons longer.

vs Sand · card — Silt has little grit; sand has obvious grains and will not ribbon.

vs Siltstone · card — Silt is soft soil; siltstone is hard rock chips from the bit.

Silty Clay

OverburdenFGDC 620

Sticky clay with floury silt — smooth-sticky, slight powder.

On the log: Silty clay — sticky with flour; note color.

On the rig: Sticky slow digging. Log color (gray/blue common in wet sites).

LOOKALIKES

vs Clay · card — Silty clay has slight flour feel; pure clay is smoother sticky.

vs Silt · card — Silty clay ribbons sticky; silt barely holds.

vs Loam · card — Silty clay is stickier than loam.

Silty Sand

OverburdenFGDC 607

Sand with floury silt — gritty plus powder.

On the log: Silty sand — grit with flour; note piping/water.

On the rig: Can run or pipe when saturated. Log water.

LOOKALIKES

vs Sand · card — Silty sand has floury fines; clean sand is just grit.

vs Silt · card — Silty sand is still grainy; silt is mostly flour.

vs Clayey Sand · card — Silty sand feels floury; clayey sand feels sticky binder.

Topsoil

OverburdenFGDC 101

Dark organic A-horizon; roots; soft. First stuff off the site.

On the log: Topsoil — dark organic; note thickness and roots.

On the rig: Easy digging. Log thickness — it is rarely the loop design layer.

LOOKALIKES

vs Loam · card — Topsoil is darker and more organic; loam is the balanced mineral mix below or beside it.

vs Peat / Organic · card — Topsoil is thin mineral soil with organics; peat is thick spongy organic matter.

vs Fill · card — Topsoil is natural A-horizon; fill is dumped / mixed and often has debris.

Bedrock

Consolidated rock — sandstone, shale, limestone, granite, and other hard formations.

Amphibolite

BedrockFGDC 713

Dark metamorphic — hornblende-rich; hard crystalline feel.

On the log: Amphibolite — dark metamorphic; note fractures.

On the rig: Hard crystalline drilling. Log fractures and any water zones.

LOOKALIKES

vs Basalt · card — Amphibolite is metamorphic crystalline; basalt is finer volcanic.

vs Diabase / Gabbro · card — Amphibolite is metamorphic fabric; diabase is intrusive igneous texture.

vs Schist · card — Amphibolite is darker/heavier amphibole rock; schist is mica-flaky.

Andesite

BedrockFGDC 720

Medium-gray volcanic rock — hard, between basalt and rhyolite.

On the log: Andesite — intermediate volcanic; note fractures.

On the rig: Hard volcanic drilling. Log fractures and any vesicular zones.

LOOKALIKES

vs Basalt · card — Andesite is lighter gray intermediate; basalt is darker mafic.

vs Rhyolite · card — Andesite is darker/more mafic than rhyolite.

vs Diabase / Gabbro · card — Andesite is volcanic fine; diabase is intrusive crystalline.

Anhydrite

BedrockFGDC 666

Hard evaporite sulfate — denser cousin of gypsum.

On the log: Anhydrite — hard sulfate evaporite; note thickness.

On the rig: Harder than gypsum; can be abrasive. Log evaporite intervals.

LOOKALIKES

vs Gypsum · card — Anhydrite is harder; gypsum scratches with a fingernail.

vs Limestone · card — Anhydrite does not fizz; limestone does.

Arkose

BedrockFGDC 608

Feldspar-rich sandstone — gritty, often pinkish.

On the log: Arkose — feldspar sandstone; note color and fractures.

On the rig: Abrasive like sandstone. Log color and grit.

LOOKALIKES

vs Sandstone · card — Arkose is feldspar-rich sandstone; generic sandstone may be quartz-rich.

vs Granite · card — Arkose is sedimentary grit; granite is interlocking crystals.

Basalt

BedrockFGDC 717

Dark fine volcanic rock — hard; may show vesicles or columns.

On the log: Basalt — dark volcanic; note vesicles, fractures, mud loss.

On the rig: Hard drilling — hammer territory. Fractured / vesicular zones can take mud.

LOOKALIKES

vs Diabase / Gabbro · card — Basalt is finer volcanic; diabase is coarser intrusive equivalent.

vs Shale · card — Basalt is hard dark crystalline; shale is soft and fissile.

vs Limestone · card — Basalt is dark igneous (no fizz); limestone is carbonate.

Breccia

BedrockFGDC 605

Angular rock fragments cemented together — sharp chips in matrix.

On the log: Breccia — angular cemented fragments; note voids/mud loss.

On the rig: Uneven drilling; voids between clasts can take mud.

LOOKALIKES

vs Conglomerate · card — Breccia has angular clasts; conglomerate has rounded pebbles.

vs Fault Gouge / Shear Zone · card — Fault breccia is tectonic; sedimentary breccia is depositional.

Chalk

BedrockFGDC 626

Soft white carbonate — writes on concrete; weak fizz to strong fizz.

On the log: Chalk — soft white carbonate; note softness and water.

On the rig: Fast drilling relative to hard limestone; can wash out. Watch mud weight and hole stability.

LOOKALIKES

vs Limestone · card — Chalk is soft and often white/porous; typical limestone is harder.

vs Marl · card — Chalk is cleaner carbonate; marl is chalky mix with clay.

Chert

BedrockFGDC 651

Hard glassy silica — conchoidal fracture; eats bits.

On the log: Chert — hard silica; note nodules vs beds and bit wear.

On the rig: Very abrasive — high bit wear. Log chert nodules or beds when the hole gets mean.

LOOKALIKES

vs Limestone · card — Chert is glassy/hard silica (no fizz); limestone fizzes and is duller.

vs Quartzite · card — Chert is finer / glassy nodules or beds; quartzite is metamorphosed sandstone.

Cherty Limestone

BedrockFGDC 639

Limestone with hard silica nodules or beds — bit chatter.

On the log: Cherty limestone — carbonate + chert; note bit wear.

On the rig: Bit wear spikes on chert. Log nodule vs bedded chert.

LOOKALIKES

vs Limestone · card — Cherty limestone has silica nodules that eat bits.

vs Chert · card — Chert nodules inside limestone vs pure chert beds.

Claystone

BedrockFGDC 620

Fine clay rock — blocky, not paper-thin like shale.

On the log: Claystone — fine blocky; note color.

On the rig: Softer than sandstone; sticky when wet.

LOOKALIKES

vs Mudstone / Claystone · card — Often used interchangeably; claystone emphasizes clay mineralogy.

vs Shale · card — Claystone is blocky; shale is fissile.

vs Clay · card — Claystone is rock; clay is soft soil.

Coal / Lignite

BedrockFGDC 624

Black, lightweight, often sooty; may smell organic when broken.

On the log: Coal / lignite — black carbonaceous; note thickness and odor.

On the rig: Soft seams in sedimentary stacks. Note gas odor / ventilation if present — log the seam.

LOOKALIKES

vs Shale · card — Coal is lightweight and sooty; dark shale is heavier rock that flakes.

vs Peat / Organic · card — Coal is lithified carbon; peat is soft unconsolidated organic.

Conglomerate

BedrockFGDC 601

Cemented pebbles/cobbles — gravel that turned into rock.

On the log: Conglomerate — cemented gravel; note clast size and fractures.

On the rig: Abrasive and uneven — hard clasts in softer matrix. Bit wear can spike.

LOOKALIKES

vs Gravel · card — Conglomerate is cemented rock; gravel is loose overburden.

vs Sandstone · card — Conglomerate has pebble-sized clasts; sandstone is sand-sized grit.

Diabase / Gabbro

BedrockFGDC 722

Dark medium-crystalline intrusive — hard, speckled dark.

On the log: Diabase / gabbro — dark crystalline; note fractures.

On the rig: Hard, slow crystalline drilling. Holes usually stay open.

LOOKALIKES

vs Basalt · card — Diabase shows visible crystals; basalt is finer / aphanitic.

vs Granite · card — Diabase is dark mafic; granite is light speckled felsic.

Dolomitic Limestone

BedrockFGDC 641

Mixed carbonate — fizz between limestone and dolostone.

On the log: Dolomitic limestone — mixed fizz; note cavities.

On the rig: Same cavity/mud-loss watch-outs as carbonate country.

LOOKALIKES

vs Limestone · card — Stronger fizz leans limestone; weaker leans dolostone.

vs Dolostone · card — Dolomitic limestone is the in-between log call.

Dolostone

BedrockFGDC 642

Looks like limestone; weak/slow fizz. Field color is gray/tan — never lab blue/pink.

On the log: Dolostone — hard carbonate; weak fizz; note cavities / fractures / mud loss.

On the rig: Same cavity / mud-loss watch-outs as limestone country. Log lost circulation and water-bearing fractures.

LOOKALIKES

vs Limestone · card — Dolostone: weak/slow fizz. Limestone: strong fizz. Both look gray/tan in the field.

Fault Gouge / Shear Zone

BedrockFGDC 606

Crushed rock flour in a fault — soft seam in hard rock.

On the log: Fault gouge — crushed seam; note depth, squeeze, mud loss.

On the rig: Sudden soft seam, squeezing, or mud loss. Log depth and thickness — critical for the hole.

LOOKALIKES

vs Breccia · card — Gouge is fine crushed flour; fault breccia is coarser angular fragments.

vs Clay · card — Gouge can feel clayey but sits in a structural seam.

vs Shale · card — Gouge is tectonic crush; shale is bedded sedimentary.

Fossiliferous Limestone

BedrockFGDC 629

Limestone with obvious shells/fossils — still fizzes hard.

On the log: Fossiliferous limestone — carbonate with fossils; note cavities.

On the rig: Same cavity watch-outs as limestone country.

LOOKALIKES

vs Limestone · card — Same fizz family — fossiliferous calls out visible fossils.

vs Chalk · card — Fossiliferous limestone is usually harder than chalk.

Gneiss

BedrockFGDC 708

Like granite but banded light/dark. Clearer in core than chips.

On the log: Gneiss — hard crystalline; banded; note fractures.

On the rig: Hard, slow crystalline drilling — same family as granite on the rig.

LOOKALIKES

vs Granite · card — Gneiss is banded; granite is randomly speckled crystals.

vs Schist · card — Gneiss is chunky/banded; schist is more flaky and shiny with mica.

Granite

BedrockFGDC 719

Speckled crystals; hard chips; glassy quartz. Not rounded sand.

On the log: Granite — hard crystalline; speckled; note fractured / water-bearing zones.

On the rig: Slow, hard drilling — weight on bit and often a hammer. Holes usually stay open.

LOOKALIKES

vs Gneiss · card — Granite is speckled without strong bands; gneiss shows light/dark layering.

vs Sandstone · card — Granite chips are crystalline and glassy; sandstone is gritty cemented sand.

Granodiorite

BedrockFGDC 719

Like granite but a bit darker — speckled crystalline.

On the log: Granodiorite — crystalline granite-family; note fractures.

On the rig: Hard crystalline drilling — hammer country.

LOOKALIKES

vs Granite · card — Field crews often log both as granite-family crystalline.

vs Diabase / Gabbro · card — Granodiorite is lighter speckled felsic; diabase is dark mafic.

Graywacke

BedrockFGDC 612

Dirty dark sandstone — grit with muddy matrix.

On the log: Graywacke — dirty sandstone; note color and fractures.

On the rig: Abrasive; matrix can get sticky when wet. Log color.

LOOKALIKES

vs Sandstone · card — Graywacke is dirty/muddy sandstone; cleaner sandstone shows clearer grit.

vs Shale · card — Graywacke is gritty rock; shale flakes soft.

Greenstone

BedrockFGDC 713

Green metamorphosed mafic rock — hard, altered basalt family.

On the log: Greenstone — green meta-mafic; note fractures.

On the rig: Hard crystalline-family drilling.

LOOKALIKES

vs Basalt · card — Greenstone is metamorphosed; basalt is fresher volcanic.

vs Amphibolite · card — Greenstone is lower-grade green meta-mafic; amphibolite is higher-grade.

vs Schist · card — Greenstone is tougher/less mica-flaky than green schist.

Gypsum

BedrockFGDC 665

Soft evaporite — scratched by fingernail; often white/pink/gray.

On the log: Gypsum — soft evaporite; note color and thickness.

On the rig: Soft; can wash or cave. Water chemistry / sulfate notes matter for the job.

LOOKALIKES

vs Limestone · card — Gypsum scratches easy and does not fizz; limestone is harder and fizzes.

vs Chalk · card — Gypsum is sulfate evaporite; chalk is soft carbonate that fizzes.

Hornfels

BedrockFGDC 711

Baked contact rock — hard, fine, breaks evenly.

On the log: Hornfels — hard baked rock; note fractures.

On the rig: Hard and abrasive. Log contact zones.

LOOKALIKES

vs Chert · card — Hornfels is contact-metamorphic; chert is sedimentary silica.

vs Basalt · card — Hornfels is baked country rock; basalt is volcanic.

Interbedded Sandstone & Shale

BedrockFGDC 670

Stacked grit and soft flakes — drilling changes every few feet.

On the log: Interbedded ss/shale — note bed thicknesses and changes.

On the rig: Expect alternating wear and sticky zones. Log bed changes.

LOOKALIKES

vs Sandstone · card — Log each hard grit bed.

vs Shale · card — Log each soft flake bed.

vs Siltstone · card — Finer hard beds may be siltstone in the stack.

Limestone

BedrockFGDC 627

Tan/gray carbonate chips; strong fizz with dilute HCl.

On the log: Limestone — hard carbonate; strong fizz; note cavities, fractures, mud loss, first water.

On the rig: Watch sudden mud loss into cavities. Keep LCM or casing ready in known limestone country.

LOOKALIKES

vs Dolostone · card — Limestone fizzes hard with dilute HCl; dolostone fizzes weak or slow.

vs Sandstone · card — Limestone is dull carbonate (fizzes); sandstone is gritty and usually does not.

Marble

BedrockFGDC 715

Crystalline carbonate — fizzes; sugary sparkle on fresh break.

On the log: Marble — crystalline carbonate; note fizz, fractures, mud loss.

On the rig: Hard carbonate drilling. Fractures and solution features possible — watch mud loss.

LOOKALIKES

vs Limestone · card — Marble is crystalline/sugary; limestone is duller sedimentary carbonate.

vs Quartzite · card — Marble fizzes; quartzite does not.

Marl

BedrockFGDC 623

Chalky clay-carbonate mix — soft, often sticky when wet.

On the log: Marl — soft calcareous mud; note stickiness and color.

On the rig: Soft drilling; sticky when wet. Log color and any shell hash.

LOOKALIKES

vs Chalk · card — Marl has more clay feel; chalk is cleaner soft carbonate.

vs Clay · card — Marl is rock/sediment with carbonate; clay is mineral soil without chalky grit.

vs Limestone · card — Marl is soft and clay-rich; limestone is harder carbonate rock.

Migmatite

BedrockFGDC 709

Mixed gneiss and granite melt streaks — banded crystalline.

On the log: Migmatite — mixed gneiss/melt; note fabric.

On the rig: Hard crystalline drilling. Log banding and soft melt vs hard host if obvious.

LOOKALIKES

vs Gneiss · card — Migmatite shows melt streaks in gneissic host.

vs Granite · card — Migmatite is mixed; granite is more uniform intrusive.

Mudstone / Claystone

BedrockFGDC 620

Fine hard mud rock — less fissile than shale; blocky chips.

On the log: Mudstone / claystone — fine blocky; note color and sticky intervals.

On the rig: Usually softer than sandstone; watch sticky clay-rich zones when wet.

LOOKALIKES

vs Shale · card — Mudstone is blocky; shale splits into thin soft flakes.

vs Clay · card — Mudstone is rock chips; clay is soft soil you can ribbon.

vs Siltstone · card — Mudstone is smoother/finer; siltstone has slight grit.

Oil Shale

BedrockFGDC 625

Dark organic shale — may smell oily when broken.

On the log: Oil shale — organic mudrock; note odor and thickness.

On the rig: Soft to medium; note odor. Gas awareness on some plays.

LOOKALIKES

vs Shale · card — Oil shale is organic-rich; normal shale is less sooty/oily.

vs Coal / Lignite · card — Oil shale is rock that flakes; coal is lighter carbonaceous seam.

Oolitic Limestone

BedrockFGDC 644

Limestone made of tiny egg-like grains (ooids) — still fizzes.

On the log: Oolitic limestone — ooid carbonate; note porosity/mud loss.

On the rig: Carbonate drilling — watch mud loss in porous/vuggy zones.

LOOKALIKES

vs Limestone · card — Oolitic notes the grain type; still limestone on the log.

vs Sandstone · card — Ooids can look sandy but fizz; sandstone grit usually does not.

Pegmatite

BedrockFGDC 719

Giant-crystal veins — very coarse granite-like rock.

On the log: Pegmatite — giant crystals; note veins/fractures.

On the rig: Hard; coarse crystals can make uneven chips. Log veins.

LOOKALIKES

vs Granite · card — Pegmatite is giant-crystal granite-family rock.

vs Quartzite · card — Pegmatite has mixed crystals; quartzite is sugary meta-sandstone.

Phyllite

BedrockFGDC 706

Silky sheen metamorphic — between slate and schist.

On the log: Phyllite — silky foliation; note fractures.

On the rig: Hard crystalline-family drilling with foliation. Watch hole stability along fabric.

LOOKALIKES

vs Slate · card — Phyllite has silky sheen; slate is duller.

vs Schist · card — Phyllite mica is finer; schist shows obvious mica flakes.

Quartzite

BedrockFGDC 701

Sugar-glass hard — metamorphosed sandstone; brutal on bits.

On the log: Quartzite — hard sugary silica; note bit wear and fractures.

On the rig: Among the meanest bit-killers. Slow penetration; expect hammer and high wear.

LOOKALIKES

vs Sandstone · card — Quartzite is much harder / glassy; sandstone is gritty cemented sand.

vs Chert · card — Quartzite looks sugary metamorphic; chert is finer glassy silica.

vs Granite · card — Quartzite lacks granite’s mixed crystal speckles.

Rhyolite

BedrockFGDC 721

Light volcanic rock — hard, often banded or porphyritic.

On the log: Rhyolite — light volcanic; note fractures.

On the rig: Hard drilling. Fractures and flow banding can take water.

LOOKALIKES

vs Granite · card — Rhyolite is finer volcanic; granite is coarse intrusive.

vs Tuff / Volcanic Ash Rock · card — Rhyolite is lava rock; tuff is ash rock.

vs Andesite · card — Rhyolite is lighter felsic; andesite is intermediate gray.

Rock Salt

BedrockFGDC 668

Halite beds — soft crystalline salt; tastes salty if careful.

On the log: Rock salt — halite; note washout and thickness.

On the rig: Soft; hole can wash out. Water chemistry and dissolution risk — log carefully.

LOOKALIKES

vs Gypsum · card — Salt tastes salty and is more soluble; gypsum is sulfate.

vs Anhydrite · card — Salt is softer and soluble; anhydrite is harder sulfate.

Sandstone

BedrockFGDC 608

Gritty cemented sand; cuttings can look like dirty sand.

On the log: Sandstone — gritty cemented sand; note weathered vs fresh and fractures.

On the rig: Abrasive — wears drag bits. Roller cones or air hammers are common choices.

LOOKALIKES

vs Granite · card — Sandstone is cemented grit; granite is interlocking crystals (glassy quartz).

vs Limestone · card — Sandstone is gritty; limestone is dull carbonate and usually fizzes with dilute acid.

vs Siltstone · card — Sandstone shows sand grains; siltstone is finer and less obviously sandy.

vs Sand · card — Sandstone is cemented or chip-like; sand is loose grains.

Schist

BedrockFGDC 705

Flaky, shiny mica layers; splits easier than granite.

On the log: Schist — hard crystalline; flaky mica; note fractures.

On the rig: Hard crystalline family — foliation can affect hole stability.

LOOKALIKES

vs Gneiss · card — Schist is flaky/shiny; gneiss is thicker-banded and more blocky.

vs Granite · card — Schist splits along shiny layers; granite is speckled and massive.

Serpentinite

BedrockFGDC 714

Slippery green altered ultramafic — soft to tough, soapy feel.

On the log: Serpentinite — soapy green; note shear and mud loss.

On the rig: Sheared zones can squeeze or take mud. Log soft/sheared intervals.

LOOKALIKES

vs Greenstone · card — Serpentinite is softer/soapier ultramafic alterite.

vs Schist · card — Serpentinite can shear; schist is mica foliation.

Shale

BedrockFGDC 619

Soft flakes; splits thin; smooth; often dark.

On the log: Shale — soft fissile flakes; note color and sticky/swelling zones.

On the rig: Softer drilling; watch sticky / swelling clay-rich zones.

LOOKALIKES

vs Siltstone · card — Shale flakes and splits thin; siltstone chips are harder and slightly gritty.

vs Clay · card — Shale is rock flakes from the hole; clay is soft soil you can ribbon by hand.

Siltstone

BedrockFGDC 616

Fine hard chips; slight grit; less fissile than shale.

On the log: Siltstone — fine hard chips; slight grit; note fractures.

On the rig: Can be abrasive and tough on bits when hard — often logged with sandstone/shale.

LOOKALIKES

vs Shale · card — Siltstone is less fissile and slightly gritty; shale splits into soft thin flakes.

vs Sandstone · card — Siltstone is very fine; sandstone shows visible sand grains.

vs Silt · card — Siltstone is hard rock; silt is soft soil with a flour feel.

Slate

BedrockFGDC 702

Hard fine metamorphic — splits into flat sheets; denser than shale.

On the log: Slate — hard cleavage; note color and fractures.

On the rig: Harder than shale; cleavage can wedge and stick steel. Log cleavage orientation if obvious.

LOOKALIKES

vs Shale · card — Slate is harder and rings; shale is soft and crumbly.

vs Phyllite · card — Slate is duller/finer; phyllite shows silky sheen.

vs Schist · card — Slate is very fine; schist has visible shiny mica flakes.

Soapstone / Talc Rock

BedrockFGDC 714

Soft greasy metamorphic — fingernail soft in places.

On the log: Soapstone / talc — soft greasy; note thickness.

On the rig: Soft zones in otherwise hard terranes. Log softness.

LOOKALIKES

vs Serpentinite · card — Soapstone is softer talc-rich; serpentinite is tougher serpentine.

vs Schist · card — Soapstone feels greasy soft; schist is harder mica rock.

Tuff / Volcanic Ash Rock

BedrockFGDC 721

Light welded or soft ash rock — can be soft or surprisingly hard when welded.

On the log: Tuff — volcanic ash rock; note soft vs welded and water.

On the rig: Variable — soft ash vs welded hard. Log the change; soft zones can cave.

LOOKALIKES

vs Sandstone · card — Tuff may look sandy but is volcanic ash; sandstone is cemented sediment grit.

vs Basalt · card — Tuff is lighter ash rock; basalt is dark dense lava.

Vesicular Basalt

BedrockFGDC 717

Basalt with gas holes — light and rough; can drink mud.

On the log: Vesicular basalt — gas holes; note mud loss.

On the rig: Mud loss into vesicles/fractures common. Keep LCM ready.

LOOKALIKES

vs Basalt · card — Vesicular calls out the gas holes — mud-loss risk.

vs Tuff / Volcanic Ash Rock · card — Vesicular basalt is lava with holes; tuff is ash.